ds2 stat caps. Agility is the stat that's important. ds2 stat caps

 
 Agility is the stat that's importantds2 stat caps  Equipment Load Information

0 per level to 69. Notes: If you have a Soul Memory of. So; I’ve played DS1 and 3 like a dozen times each, I love em, same with Bloodborne. These are the Three Stats of Dex Builds. The softcap for Vitality is 29, and often times doesn't even need to be that high. Yorgh's Ring: 0. Upgrades weapon Physical base power by 10% of initial value per level, increases stat scaling, and can be enchanted with temporary weapon effects. Mage is the real oddball. Equipment stats are based on weapons, spell-casting tools, and shields (excluding. Raising the agility stat. Pretty sure you only need 10 att and 22 adp to get 99 agility (12 iframes). Vig - first cap at 20 second at 50. fextralife. Infuse it with lightning. Dark Souls 2 Character Planner includes stats, weapons attack calculator, all equipment effects and search optimal class. The lesser the player stats the better the effect; Increases damage taken by 8%; Frozen Eleum Loyce (Requires DLC: Crown of the Ivory King) No. How to Level When Reaching Softcaps Getting towards the end of my first run of ds2. Every stat in Dark Souls 3 starts getting less useful bonuses at a certain level, find out exactly what they are. Skill drops off at 25 and at 50, making those the soft caps); Hard cap - when a stat cannot go any further (e. But for me it didn't add enough compared to other stats to make it worthwhile. Vigor An attribute that determines HP. Unless you want a really fast roll speed, in which case you may benefit from it being 30. Vigor Soft Caps Explained. The soft cap for intelligence bonuses appears to be at 40 intelligence. Defeating them grants you access to further areas, gives you special items such as Keys, and drops Boss Souls that can be used to acquire Boss Soul Weapons. At 40/40 you only lose out on a few high STR weapons a few magic ones. Oh yea ds2 soul memory ♥♥♥♥ :DD Okay man ty ;) #2. Intelligence - Default (Post-end 20+) Faith - Default (Post-end 25+) In-depth Build is as follows: Focus all your attention to first put your defensive stats at a minimum of 20, (VGR First, END 2nd, VIT Third, then STR or ADP. Holding a weapon two-handed increases the user's. VGR softcaps at 30 and 50. Attunement also provides, albeit smaller, increases to your Agility stat. However a mage build has NO EXCUSE OR BENEFIT of increasing adaptability. Players have created these builds, so their viability to different scenarios will vary. Right click and copy the selection. Weapons in Dark Souls II are pieces of offensive equipment that are used by a player's character to deal damage agains Enemies and Bosses. Defeating them grants you access to further areas, gives you special items such as Keys, and drops Boss Souls that can be used to acquire Boss Soul Weapons. Unless a specific weapon calls for it. Summon and PvP range in Dark Souls 2 is calculated by soul memory. Also increases petrify resistance. ) One trait about stat increases is that, as the distance between the offensive Strength/Magic stat and Vitality grows higher, the multiplier will grow at a progressively smaller rate. For Lightfall, those caps are: Soft cap: 1750. Derived stats are dependent on one's base stats, armor, and rings. This effectively means it scales with the total or average. Since. Over that, you lose damage fast. However, registering for an account will allow you to manage your builds, rate builds, etc. Adaptability is the combination of Resistance and an Agility stat (from the beta tests). Vigor is a stat in Dark Souls 3 that determines the amount of health or hitpoints that your character has. ). I am back playing DS2 after a bit of time, and wanted to fire up a Hex build, since I never really done one before. 230. ago. This page only contains an overview of the game's main quest that will lead the player to reach the. In Shin Megami Tensei V, technically the cap is locked to 100, but certain enemies, such as. Endurance: Hard cap on Stamina gains at 40, equip load increases evenly up to max (99 END) Strength: Soft caps at 20 and 40. Dragon Tooth at base has 313 lightning damage when infused, with a B scaling fully upgraded. Between 40 and 99 end in ds3, you get 10 pts of stamina, making over 40 end useless in all cases. 5%, the higher your stamina is the higher the ouput of the ring. That is what I was trying to explain. The amount of HP gained per. They have been continuously experimented on and have become their own independent form of magic, as Hexes in Dark Souls 2. Effect. Stats are described as follows: At the age of 20, Vigor, Endurance, and Vitality achieve their optimum efficiency and begin to decline. Warp Infusion: Incarnate learns a teleport skill, and a skill to swap. If the stat isn’t maxed out just put it into the stat you end up using the most. Poise was raised from 0. Don't close the CE. There are also no set bonuses when it comes to equipping set armor pieces, only the. Higher numbers of attunement slots enable more magics to be cast, with attuning multiple copies of the same magic allowing for more total. Attribute for wielding weapons requiring finesse. Let strength be grant, so the world might be mended. Long sword, 10 str and 9 dex. 116 - 16. You see, its not ADP that actually increases your roll i-frames, it's Agility. And the brought things to 30/30/30 INT/FTH/ATN. Updated: 23 Jan 2020 22:43. This is a series where I will be showing off a basic build and some important tips, tricks, useful items, and how to handle the bosses of Dark Souls 2. Vigor is one of the Stats in Elden Ring. Summon Range Calculator . These stats include Strength, Dexterity, Magic (mainly Intelligence ), Lightning (mainly Faith), Fire (mainly a combination of. Besides the dark clutch ring, some good hexes and dark weapons were added, not to. It provides players with certain bonuses that can aid in different combat situations. Single-Player. 40 end is hard cap for stamina (no more stamina after that), but carry weight keeps going up with no soft cap. And if you try to transition to full on hexer. Every cap reduces gains, but you still get some up until 99. Maximum at 10 Humanity. Leveling up Adaptability is the primary way to raise Agility. For early game, focus on offensive consumables, since they're VERY effective against early enemies. Goes up until it hits the hard cap of 99. It is part of The Ringed City. Starting Classes in Dark Souls II is a major part of the character creation at the start of the game. Poise. For example dex/mage best to half 40 dex, 40 int but if your wanting endurance and vitality then try something like 40 dex and 30 int or 30. 21 votes, 20 comments. So yes, basically when you want to swing your sword alot, and catch people off guard, use more stamind. Stat Requirements: 14 Strength, 18 Dexterity. Finding Online Players. Effects of Vigor. Maughlin the Armourer Information. Strength is a stat in Dark Souls. Dark Souls 2 Builds Calculator (Beta) Click here for PvE Builds. Note: You do not need an account to save a build. Mana cost. #1. The first is the PvP players who aim for stat caps and stop growing want as little PvE grinding as possible. But recommend 40%-50% for median armor and weapons and 50% - 60% for heavier armor. The Exile swordsman Raime had the ability to expunge the black fog, but chose to live alongside it, in company of the child of dark that haunts his sword. comUpdated: 30 Nov 2022 00:54. Nearly finished DS2+DLCs on my first playthrough and to me dex is fine but there are more weapons for str or quality builds. A statistic upgrade is acquired by consuming the appropriate Stat Tome. The softcap for Vitality is 29, and often times doesn't even need to be that high. For Vitality, it depends a lot on whether you plan on using Flynn's Ring. I've read that a lot of the hate of DS2 is that your dodge and resistances are tied to a single stat. Many stats stop to provide decent results at some point around 40, yet endurance gives you one more point for each point invested for quite some time. Once the Final Boss has been defeated in the Throne of Want, the player can rest at the bonfire in Majula and choose to. below 50 points). Every stat in Dark Souls 3 starts getting less useful bonuses at a certain level, find out exactly what they are. Kerg Mar 10, 2017 @ 8:06am. Toggle navigation. Attribute required to wield weapons requiring finesse. Dexterity | Dark Souls 2 Wiki Character Information / Stats Updated: 01 Jul 2023 19:05 Dexterity is an Attribute in Dark Souls 2. Skill: Oath of Sunlight. The blade of this greatsword shines like the brilliant rays of the moon. They can also purchase it from Perdu for 1,900 should they lose it after purchasing it at least once. This is known as a ‘soft cap’. Stats refer to various properties that govern your character's strengths and weaknesses, as well as how they are affected by interactions in and out of combat. One thing introduced into this game that I really liked was the mechanic where attunement influences the number of casts a spell has. Then 711 as Knight or Thief, 709 as Wanderer or. Destiny 2's levelling system operates with three different caps to work towards, each requiring different sources of gear to. Strength: Soft caps at 20 and 40. Disintegrator kills the target. Only a few famed warriors have ever wielded this great blade, for it challenges the very limits of human ability. Sorted by: 2. I tend to just dump my excess stat points into vitality for the extra fashion, arguably it'd get more use in Vigor up to 50, but I find it's barely a noticable differece. You can raise Agility by levelling primary stats Attunement and Adaptability. Updated: 22 Nov 2022 19:56. Attunement is a stat in Dark Souls 3 that determines the number of attunement slots or amount of spells you can carry at the same time, and also raises Focus Points. Vitality has various caps, with 20 to 30 being acceptable. Lightning BNS governs miracle effectiveness and hits soft cap at 40 FTH, and Chime of Dragon (or whatever its name really is since I can't remember for sure) is best chime to use at 50 FTH requirement. Strength is required to wield all weapons in Dark Souls II; the general rule being that the bigger a weapon is, the more Strength that is needed to. They are all effective in PVP and PVE, take your pick. Endurance is a stat in Dark Souls. The most i-frames you can get from agility is 16, which is 0. 5 carry weight per level up to 29. Agility Formula Testing: t26555/agility-formula-testing/. 08. The hard cap for most stats is 99. DS2 is my favorite in the series (excluding bloodborne) it’s very different from 1 and 3 though. Hemorrhage Effects in Elden Ring. To help improve the planners please visit the following resource threads on the forums: Class selection and HP Calculator: t26422/class-selection-and-hp-calculator/. Once having reached or exceeded 200 the stat bar glows blue. ago. The hard caps are 99, the soft caps are 40. that 13% you mentioned also gets added to the other weapon. g. Bring your stats to the minimum requirements of the most demanding weapons so there's no stat penalty in play Note down the attack ratings in the six weapon slots, this is the base case Increase STR until the ATK: Str bonus is 100 greater than the base case and note the attack ratings; the difference in attack rating from the base case attack. Level cap is not really the problem. Attributes can be increased by assigning points into them when Leveling Up. Slightly increases HP for each point: +2 HP (0-20), +1 HP (21-50), +0 HP (51-99) The soft cap for adaptability appears to be at 39. A hidden Magic Defense stat of 100 points is always granted, regardless of character class. 100 Agility - 7 frames. There are reasons to exceed points in STR, DEX, INT and FAI because if a weapon has scaling in multiple of these stats then the increase will be quite high (think DkS1 Greatsword of Artorias). ; The maximum Stamina of 160 is achieved at 40 Endurance (hard cap). User Lists: 10. 65 per point(26-99)Adaptability is an Attribute in Dark Souls 2…. Vigor– Increases HP until it hits the soft cap of 20 with a second soft cap of 50. Initial soft cap: 40. The best weapon for a faith build is the weapon you are most comfortable using. From 20 to 50, vigor remains constant before plummeting. Raises HP, magic bonus, fire bonus, dark bonus, magic defense, fire defense, casting speed and dark defense. Updated: 22 Nov 2022 19:56. Updated: 22 Nov 2022 19:56. View Dark Souls II speedruns, leaderboards, forums and more on Speedrun. FP runs into a breakpoint brick wall at 35, if you. That's assuming you care about poise, of course. I am back playing DS2 after a bit of time, and wanted to fire up a Hex build, since I never really done one before. Finally beat this game, compared to 1 and 3 I thought it sucked, save for the fight with the Ivory King. A Stat Tome is a device to permanently increase one of your character's five basic Character Stats ( Agility, Fate, Might, Vitality and Will ). Dark Souls II What's the soft cap for stats? tagamaynila425 9 years ago #1 Does anyone know the soft cap for each stat? For those who don't know what I mean,. Under your argument, everyone's favorite bishop would be. Faith:30-50(30 softcaps at sunlight blade). Its main focus is the improvement of one's Agility. That is all you get from it, and scaling drops off after 40, so even very dedicated DEX builds don't go past 50. But to each their own. Strength is a stat in Dark Souls II. Man, such a good stat, am I right? Like, over-powered to the max. Respecs are cheap in this game, so don’t stress too much, but generally speaking: you want to meet the minimum stats for whatever weapons and spells you like, get AGL to 92 or 99, get END to 20, and then VGR to 50. Vigor is a stat in Dark Souls 3 that determines the amount of health or hitpoints that your character has. A character gains a percentage of their Physical Atk Dexterity, Physical Atk Strength, Magic Atk Bonus, Lightning Atk Bonus, Fire Atk Bonus and Dark Atk Bonus as additional damage of the respective damage type, indicated by a. armor. 5=40. level adaptability to the comfortable 105 agility which is the soft cap for iframes on rolls. 0 per level to 69. Stamina is represented by the green bar on the top left corner of the screen. Starting in Season 12, Legendary gear introduced in Seasons 1-8 reached the Max Power Level at the Season 11 Power Cap of 1,060, and gear introduced in Season 9 reached the Season 12 Power Cap of 1,260. Stun-locked: being staggered continously. This confirms diminishing returns on casting speed. Prioritize weapon/spell requirements, then health/stamina, then equip load/adaptability. " All attributes use the same conversion table to determine the bonus they receive from scaling, and Humanity uses its own. Stat development []Level up to the stat requirements for the weapon I want to use, then focus on endurance and vitality in DkS1. 5 and 2 for the +5 and +10 upgrade state respectively. Attunement - Affects Slot, Cast. . Attunement determines the number of spell slots the player has available to equip spells, and also increases the player's Cast Speed (this effect is roughly double that of leveling Intelligence or Faith). You can reach the pyro softcap by having 1 int/59 faith or 30 int/30 faith. That said, there are always several level metas and only time will tell what ends up. Innate Magic Defense caps at 200 points, when Intelligence is at 99. The softcap for Attunement is irrelevant. But attunement also boosts agility, though to a much lesser extent. Adp - only really useful because it raises Agility 3 out of 4 levels. What is the cap for stats ds2? Level 838 is the highest attainable Soul Level, with all stats leveled to 99 and maximum Health at 2505. In the attribute input field press up or down keys on keyboard to increase or decrease the attribute value. So Flynn builds cap theit VIT at 14 or 9 if they plan on using the Third Dragon Ring. Are there stat caps in 4 player classic? (DOS2) I'm trying to figure out if it would be wise to keep rerollij characters when my gear pushes me over 10 on stats like warfare or 5 for civil abilities, since reading here seems to suggest these are capped. So your "ideal" level would be somewhere between there. The game has been published for the PlayStation 3, Xbox 360 and PC by Namco Bandai Games. Note: Enemies do not scale based on your Soul Level. Strength: 45 (with knight ring, otherwise 50) Dex: 35 (with hunter ring, otherwise 40) Luck: 30. The Vitality stat governs the amount of Health the character has. Here are the essential soft caps and how many points you get per level that you need to know about for this Vigor stat: Level 40: Only 13 health points. Agility is affected by adaptability and attunement. For example: For lower stats (from 10 - 50) points/level increase most but once it reaches the soft cap at 50, it will start to slow down. Scaling determines how much additional damage a weapon deals. En este vídeo os explico con detalle las estadísticas de DS2 y dónde se encuentran los soft cap y hard cap de éstas. At the level cap, it strikes skeletons for about 900 damage (50 otherwise) and costs 27 mana against any foe, making it bar-none one of the most efficient attacks in the game. You get the biggest fire bonus increases per point invested in int/faith when the values of int/faith are between 10 and 20; about 2. In the original Dark Souls, Hexes were only a subset of sorcery colloquially called dark magic. Equip Load can also be increased by utilizing some items: Havel's Ring increases max equip load by 50%. This stat becomes drastically less useful after 30 vitality, and then again after 49 vitality. Due to their immense size and weight, it is one of the few weapon categories that can take advantage hyper armor, indicating that Poise is a must for these weapons. Effect: Raises item discovery. Ultra Greatsword forged from the soul of the Fume Knight. 04 Mar 2022 04:38 . 06 - Reg 1. I tested. Any advice on what stats to level? I respec once already and wasted the vessel. Most of the spells in Sorceries are offensive focused, others can also be used to manipulate sound and light. Also slightly increases your physical defence and poison resistance. Dark Souls 2 Builds Calculator (Beta) Click here for PvE Builds. -> 20 endurance -> Vit/Vig -> scaling stat (usually str) tonnotonnu • 8 yr. Just get as many Spell Slots as you need. The amount of health points gained decreases from 34 at 30 vitality to 11 at 50 vitality. Attributes can be increased by assigning points into them when Leveling Up. and at the soft-cap 30/30 for Dark damage, wielding a dark roaring halberd. How to beat final boss. Those who choose the path of dark are admonished by all. In DS2 elemental damage scales with your int or faith which is a big difference from ds1. This is the most complicated stat; everyone should take at least 17 Vigor, after that the next breaking point is 26, at 27&28 there is a large decrease in value but it flattens out until 44 after which diminishing returns really take over. At this point the game no longer lets you put points into the stat (99 is the hard cap for all stats). You can respec stats point using a soul vessel first available during early-mid game I think, there are at least a half dozen of them. I've had both mine at 40 since around level 80 and it only gains 1 point of damage per 2 levels after that. There are also no set bonuses when it comes to equipping set armor pieces, only the. The softcap for Strength and Dexterity is 40. To cast a Hex, you must use a staff/chime or Special Weapons that can cast Hex. Agility (AGL) is affected by ADP and ATT, mostly ADP. General information [] This stat governs how many Attunement slots the player has, which in turn allows players to equip and use more types of magic at once. Of all the stats on the game, it is most worth taking past the soft cap. Equipment Load Information. It's an in-game statistic that increases your resistance to being staggered or stun-locked as an effect of taking hits from opponents. Oh look, the endgame PvP meta for DS2 is roughly 30 levels higher, what a coincidence good job splitting those stats. Decreases casting time of most offensive spells at dexterity levels 35-45. Vigor Soft Caps Explained. Agility is the stat you wanna be looking at. But at least they got rid of Vitality as a stat, that bugged the hell out of me in DS2-3. A vessel that will accept your souls. The Stats in Dark Souls 3 are similar to previous Souls games. Dark Souls 2 Wiki Guide: Everything About Dark Souls II Wiki. Vitality is an Attribute in Dark Souls 2. The four primary stats, Strength, Dexterity, Life, and Energy, will determine how capable your character is at moving through the game world, attacking enemies, taking damage, equipping gear, etc. Dark Souls 2 Wiki Guide: Weapons, Walkthrough, armor, strategies, maps, rings, bosses, items and more. In addition to a bow, I've found the basic Sorcerer's Staff (found in Forest of Fallen Giants) and Soul Arrow spell (1500 souls from Melentia) invaluable. 5. Online players can make Gestures that may even include some vocal. In-Game Description. It's more than a little annoying when someone can run farther than you in arena battles, because you know what they're going to do. Flynn's ring gives you +50 AR but only if your maximum carry weight is 60 or less. 87 Agility - 5 frames. 40, after that most weapons, spells, ect. g. This guide shows the optimal path to take to avoid missing objectives, important NPCs, and many more without too much backtracking. Vigor : From 0 to 20 vigor You'll get 30 Hp each leveling, Softcap = 20, From 20 to 50 vigor you'll get 20 HP each leveling, Hardcap = 50, From 50 to 99 you'll get 5HP each leveling. . Summary : Softcap = 20 | Hardcap = 50. It soft caps at around 40 (meaning it DOES increase. This ends up being Level 712 in Demon's Souls and Elden Ring, 709-713 in Dark Souls 1 (depending on starting class), 838 in Dark Souls 2, 802 in Dark Souls 3, and 544 in Bloodborne. Health in Dark Souls , also referred to as Life, Hit Points or HP, is a game mechanic that controls if the player is alive. The only stats I'd recommend going higher in would be attunement and getting that to 94 is my recommendation but pretty much just for people who want to cast soul spear almost 90 times. It deals 145 base damage and receives a 20 percent bonus to damage when facing hollow enemies, which are. There is actual defense and poise in DS1 when compared to DS3 or even DS2 (not so. Pinnacle cap: 1810. Over that, you lose damage fast. The soft cap in FB is a total of 60 points, made up by adding INT and FTH together. pseudostripy. Besides all that, take it slow, DS2 is a very strategical, slow game, so going crazy is hardly an option. Pretty much that. Unless you know what spells you want to use, what SM you want and what SL you plan to go to the ideal stats is simply 99 in everything as it default to the most ideal of everything. When fully upgraded the entire set is the best for Physical Defense except for the Helm which is beaten by the Smelter Demon Helm. However, it does not improve the player's parry speed. Shields guide with all stats, location, upgrades, lore, and tips for Dark Souls 2. But there is a sheet with lots of numbers and stuff. 3 Hollowslayer Greatsword. 1 - Increase VIGOR 2 - Increase the stat that scales with your weapon . Ghost of Olympus Nov 15, 2017 @ 10:04pm. Endurance - Stamina gains hard cap at 40, equip. Each attuned magic has a limited number of uses that can be restored by resting at a bonfire. Combined with a hidden stat of 100 points, Bleed Resist can reach a maximum. I assume you know you can't use any of the Dragon or Royal Soldier's Rings with Flynn (EDIT: with VIT at 14 that is. Add in the extra 20+ per dmg stat for soft cap and I'm guessing the meta will fall around at least 170, if not closer to 200. Helms in Dark Souls II are pieces of Armor that's worn on the head for protection. Poise is a stat that depends on armor, weapons and player stats to determine whether a character will be interrupted during an attack. Dark Souls II: Scholar of the First Sin is an upgrade and bundle of Dark Souls 2 that brings the game to Playstation 4 and Xbox One, as well as DX11 features on PC. So having 10 int and 99 faith would be the same damage as 10 int and 10 faith. You'll want to aim for 105 Agility, which is 30 ADP, to get 13 i-frames, similar to the fast-roll in Dark Souls 1. Those who choose the path of dark are admonished by all. Nearly finished DS2+DLCs on my first playthrough and to me dex is fine but there are more weapons for str or quality builds. Originally posted by CherryKakyoin: The soft cap is around 20 or something. To show arrow attack and bolt attack, you must select bow and crossbow. Skill: Hold. Single-Player. 105. ADP is a viable alternative to either of those, but it's still being used in a textbook dump stat way. How to choose a class. Sells new armor sets after spending souls (1,000 and 16,000). “Hard” caps indicate the stat level at which adding more has no effectiveness on your character’s power. This guide shows the optimal path to take to avoid missing objectives, important NPCs, and many more without too much backtracking. The increase in damage from going 40 to 50 strength is barely. For reference I am dual welding caestus and using miracles, so still need to dodge most of the time. 5) daghene. Updated: 23 Nov 2022 19:50. 5 for every level past 3 and hits a soft cap at 40 and 80 (at level 99, poise reaches 35). Ds2 is the least liked of all the soulsborne games by a significant amount so asking about it here would have the highest likelihood to getting answered. If you would like to re-spec your character, you will have to visit Rosaria, Mother of Rebirth. Vitality An attribute that determines your maximum equipment load. For Vitality, it depends a lot on whether you plan on using Flynn's Ring. Just level what you feel like you're lacking. this. The soft cap is 110 so getting those last iframes requires a serious investment. 0. Dark Weapon is a Hex in Dark Souls 2. (expect in a few cases as said before) Typically Str scales higher than Dex does (I've heard you get roughly 2-3 damage per str and only around 1 per dex) for the same scaling, but the higher the stat the less you get. Stats are the player attributes in Dark Souls. I've had both mine at 40 since around level 80 and it only gains 1 point of damage per 2 levels after that. Jochen Birkle 213 1 2 7 Add a comment 4 Answers Sorted by: 15 There is no strict upper limit on your level in the Souls series, including Dark Souls 2. For each consecutive investment in stat, you receive a smaller benefit. Mainly it increases the speed of drinking estus flasks, and invincibility frames. Vigor = 17/26/44. Raises Poise. Boosts spell casting speed. A club fitted with a head crafted for battle. g. DS1 was easy because equip load + stamina was combined into one stat, and there was no stat dedicated to rolling. Help. 5; Has a chance to prevent any damage from spells that hit you. You can go higher, but it caps out at 116 Agility, which nets you 16 i-frames, similar to the flip ring in Dark Souls 1. Level Information & Notes. For stats i tryd out a tank build, which was quiet awesome. So much stat investment, for crap return. Upon acquiring a catalyst, be it a Sacred Chime, a Talisman, a Staff, a Pyromancy Flame, or even weapons capable of casting spells (see "Unique Catalysts" for a list of such items), the stat that determines how effective it is at casting is. So it had a linear growth, unlike most other stats. Strength Attribute required to wield. Ya let me go ahead and clear this up for you. Weapon effects are applied only in active slots: lh-1 and rh-1. Attributes can be increased by assigning. Vigor : From 0 to 20 vigor You'll get 30 Hp each leveling, Softcap = 20, From 20 to 50 vigor you'll get 20 HP each leveling, Hardcap =. Click here for PvP Builds. Required to wield the majority of weapons. List of all 32 bosses available in Dark Souls 2, and the bosses encountered in the additional DLC content. Also raises Agility every 4 levels. That caps the stability at 90/90%. 5x scaling from your stat bonus, then at 40 intelligence, your magic atk bonus of 140 would mean the staff gets an additional 210 magic AR. Click here for PvP Builds. Greatswords are some of the most used Weapons in Dark Souls 2, they're a bit slow and heavy as opposed to wielding a Straight Sword, they also consume more stamine each swing, but they make up for it in terms of damage output. ) or. From 1. Vitality Soft cap: 29, 49 & 70 Increase your equipment load. Boosts lightning, fire and dark attack and defence. If you are getting hit a lot, you may need more. 57 stamina. 230. Permissions and credits.